A fantasy forging RPG for mobile

Ferro Sage

Every weapon in your army was made by you. Heat it, fold it, name it, and send it into battle.

  • Forge-first RPG
  • Sage roster
  • Tactical combat

What you actually do in Ferro Sage

Forge the gear yourself

Choose the ore, control the heat, work the hammer rhythm. Two players with the same recipe walk away with two different swords — and both of them have to fight with what they made.

Collect and raise sages

Sages are your fighters and your craft knowledge in one. Level them, unlock their forging disciplines, and decide which of them gets the best steel you have.

Win on position, not reflexes

Combat is turn-based and legible. Elevation, range, element and initiative all matter, so a well-built party beats a rushed one every time.

Campaign and quests that push the forge

Each chapter asks for a different build — armour against burning fields, light blades against cavalry. Quests send you back to the anvil with a reason.

Steel first. Everything else follows.

Most fantasy RPGs hand you a sword and tell you it is legendary. Ferro Sage starts one step earlier. You are the one at the forge. The ore is in your hands, the fire is yours to manage, and the blade your champion carries into the third chapter is one you hammered out in the first.

That single change rewires the whole game. Loot stops being the point — material is the point. A rare ingot pulled off a mountain boss is not a reward in itself; it is a question. Do you spend it on a greatsword for the sage who already carries the party, or on plate for the one who keeps dying in the second rank? There is no correct answer printed anywhere. You find out on the battlefield, and then you walk back to the anvil knowing exactly what you got wrong.

The sages are craft and combat at once

Every sage you collect brings two things: a place in your battle line and a discipline at the forge. One knows how to fold steel so it keeps an edge through a long fight. One understands runework and can bind an element into armour. One is simply very good at breaking things, and that turns out to be useful too. Levelling a sage is never only about bigger numbers — it widens what you are able to make.

So your roster becomes a workshop. You are not chasing one perfect character; you are assembling a crew whose knowledge overlaps in the right places, then equipping them with the output of their own hands.

Battles you can read

Combat is turn-based and deliberately clear. You can see the initiative order, the reach of every weapon, the ground your units are standing on. Nothing is hidden behind a dice roll you cannot inspect. A fight you lose is a fight you can replay in your head afterwards — the flank you left open, the heavy armour you sent up a slope, the elemental matchup you ignored because the sword looked good.

Which is the real loop, and why the forge sits at the centre of it: build, fight, learn, rebuild. Short sessions on a commute, long ones when a campaign chapter has you properly stuck.

A world that stays quiet about itself

The realms of Ferro Sage are drawn by hand and written sparingly. No wall of lore before you are allowed to play. The story arrives through the work — a commission from a border town, a ruined forge with someone else's unfinished blade still in it, a sage who will not tell you where she learned what she knows. You pick the world up in pieces, the same way you pick up the craft.

We are opening access in stages and reading every message that comes in. If you want in — as a player, a creator or a partner — tell us below.

Ways in

Tell us which door you are knocking on and we will route it to the right person.

Opening now

Closed forge test

A hands-on build of the forge, the roster and the opening campaign chapters, with a direct line to the designers.

  • Early build on your device
  • Test-group channel with the team
  • Feedback goes straight to the designers
  • Your notes credited in the build log

Creator and streamer program

For people who want to show the forge on camera before anyone else can play it.

  • Pre-release build and capture assets
  • Embargo dates agreed in writing
  • Developer Q&A for your audience
  • Codes for your community

Partnerships and press

Publishing, localisation, platform features, interviews and anything that needs a contract.

  • Press kit and key art
  • Interview and preview requests
  • Localisation and platform talks
  • Named contact for the whole thread

Access is opened in waves; every enquiry is read by the team rather than sorted by a bot.

How getting in touch goes

  1. Send the form

    Name, email, and one line about which door you are knocking on — player, creator or partner. That is all we need to start.

  2. A person reads it

    Enquiries land with the team, not in a ticket queue. If something is unclear, we ask rather than guess.

  3. You get a real reply

    We tell you which wave of access you are in, what we can share now, and what we cannot share yet.

  4. Into the forge

    Build, instructions and the channel where the rest of the group is already arguing about ore.

Ask for access

Leave your details and tell us how you want to come in — we will take it from there.

  • Someone from the Ferro Sage team answers, not an autoresponder.
  • First reply tells you which access wave you are in.
  • No marketing blast — we write back about the thing you asked about.